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Old Jul 26, 2006, 12:30 PM // 12:30   #21
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Mmm yea, Orr had been mentioned, but, as posted above, it's been destroyed, so it doesn't really count. I also see the next chapter happening in a nordic kind of place. Or maybe mesoamerican...? I don't know, but they'll soon run out of big cultural references to make. How about chapter 7 or 8? a parallel plane of existance? a steampunk city (introducing: arquebuses. Whee!)?
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Old Jul 26, 2006, 12:56 PM // 12:56   #22
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i don't understand what line of logic you are using to infer the locations of these lost civilizations. the kingdom of Orr being north of tyria or in that little bay to the south-east of the map... or whatever.

does anyone know where Cantha is located relative to Tyria??
If nothing but speculation arises, then how is anyone to know where Elona or Orr will be?
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Old Jul 26, 2006, 01:14 PM // 13:14   #23
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It's not logic, it's lore. that "little bay" IS where orr was.
http://gw.gamewikis.org/wiki/Orr

Cantha lies south of Tyria.
Quote:
Originally Posted by Jiaju Tai
"Cantha lies south (of Kryta), across the ocean ... past the ruins of Orr, past the islands of fire, past the crystal lands of burning sun, and beyond the clashing seas. Only the greatest sailors dare such a journey, I assure you."
Elona is probably southeast of Tyria, since their refugee camps, as well as some elonian ruins, are in the crystal desert.

On a sidenote, I always found it funny that the proud kingdoms of Ascalon and Orr were overrun by a band of lvl 10 charr, which could easily be crushed by Shing Jea apprentices (who will usually leave the island at lv 15-18), or by the white mantle from kryta, or the centaurs of maguuma. Heck, Prince Rurik, greatest hero of Ascalon was a lv10, while even the lowliest gangster of Kaineng is lv20... it's due to game mechanics, I know, but funny nonetheless.

Last edited by Solar_Takfar; Jul 26, 2006 at 01:24 PM // 13:24..
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Old Jul 26, 2006, 02:11 PM // 14:11   #24
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Originally Posted by the red hand
Very good observation, and I agree with you completely. On the subject of possible locations for Chapter 4, I believe there can be only 3 possibilities at the moment. Firstly, north of Tyria (or northern Tyria, whichever works), second, Orr. Not Orr in Tyria though, that would not introduce a big enough area for Anet. Perhaps Orr has sunk to the bottom of the ocean, or has been re-created somewhere by the ancient Orrian mage who sealed its fate so long ago. Third and last, an arctic continent. Somewhere where a malicious force has blah blah we know this already, don't we?
That "ancient Orrian mage" got beaten by the players in Hell's Precipice

_Zexion
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Old Jul 26, 2006, 02:33 PM // 14:33   #25
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That, and "so long ago" was about two years in the past (the charr reached orr AFTER the searing in ascalon took place).
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Old Jul 26, 2006, 02:37 PM // 14:37   #26
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why hasen't anybody mentioned elonian keys and chests yet?
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Old Jul 26, 2006, 05:47 PM // 17:47   #27
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Quote:
Originally Posted by Solar_Takfar
On a sidenote, I always found it funny that the proud kingdoms of Ascalon and Orr were overrun by a band of lvl 10 charr, which could easily be crushed by Shing Jea apprentices (who will usually leave the island at lv 15-18), or by the white mantle from kryta, or the centaurs of maguuma. Heck, Prince Rurik, greatest hero of Ascalon was a lv10, while even the lowliest gangster of Kaineng is lv20... it's due to game mechanics, I know, but funny nonetheless.
Charr use zerg tactics. But the Crimson Skull do it better. Seriously, trying to kill every last one of them to talk to the guy just so he could say "I'm not going" was absolute murder.


Back on topic, yeah, I messed up the name of the craft material. Couldn't remember exactly what it was. I think it'll be north of Ascalon, myself. Considering both the new profs are very religious-like, it makes sense. You'd better hope there's something beyond death in a place chock-full of Charr.
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Old Jul 26, 2006, 08:07 PM // 20:07   #28
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Quote:
Originally Posted by boenan
i don't understand what line of logic you are using to infer the locations of these lost civilizations. the kingdom of Orr being north of tyria or in that little bay to the south-east of the map... or whatever.

does anyone know where Cantha is located relative to Tyria??
If nothing but speculation arises, then how is anyone to know where Elona or Orr will be?
Cantha is a southern continent, south of lions arch. My rough estimate here...

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Old Jul 26, 2006, 08:17 PM // 20:17   #29
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Quote:
Originally Posted by gabrial heart
Cantha is a southern continent, south of lions arch. My rough estimate here...
Yea, something like that. Maybe further south, maybe a bit to the east/west. Elona would probably be northeast of cantha, southeast of ascalon, fillin up part of the "white" space in the right side of that picture.
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Old Jul 26, 2006, 08:58 PM // 20:58   #30
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I want Charr as the main enemy in NightFall.... They had a small part in Proph..
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Old Jul 26, 2006, 11:38 PM // 23:38   #31
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you know i have come to thinking bout the orr think and sayed hell yes to the brada....i can see it now ..... with the death of that backstabber vizeer or w/e his name is the remaining ppl of orr that got changed by the detruction of thier homeland and have been able to live underwater and repopulate and go ashore to the remaints of orr and have come back to get revenge... you must start from the new continent and work urself to the desert and help regain controll...overtime u make your way to the orrian stronghelm and have to kill the famaly of that cracker vizeer dude... (somewhere in there u go and get the staff of orr back and use it to dominate. what do u guys think bout my theroy
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Old Jul 27, 2006, 04:26 AM // 04:26   #32
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Quote:
Originally Posted by Vilaptca
I actually think the Elonian mirrors have nothing to do with Elonians. Other than that...they can make mirrors O.O

That quest was about the Ministry. They're too busy pretending to help people out to actually help them, this was just one example, handing mirrors out to the homeless. I bet the mirrors cost them more than food for these homeless Canthans would have.

I think a Charr related expansion would be great for one of the ones that doesn't contain new professions. Kind of a go back to Ascalon and head north of it to deal with the Charr. Maybe we find out that they were invading Ascalon because something had invaded them, so we must defeat the threat to the Charr to get the Charr to leave Ascalon.
Ya, its anoying not knoing what happened to ascalon. Prince Rurik got banished and then what? Did ascalon randomly explode after we left, which would be why we never hear about it anymore?

Oh and gabrial heart, a map like that is PERFECT for merging the chapter maps! Maybe even for connecting them somehow with more quests if you have the chapters? So you can go from the desert in prophecies to nightfall, and then from someplace in nightfall to cantha (without using your map to tele)? Oh, and then it is white like you made it if you don't have those chapters! Wow, I just relized how there can be only one world map! I hope someone that works for GW sees this and gets some good ideas that we see implimented soon!
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Old Jul 27, 2006, 04:34 AM // 04:34   #33
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lol I'd love to see more to the west, more of the jungle
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Old Jul 27, 2006, 04:44 AM // 04:44   #34
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Quote:
Originally Posted by gamecube187
Ya, its anoying not knoing what happened to ascalon. Prince Rurik got banished and then what? Did ascalon randomly explode after we left, which would be why we never hear about it anymore?
Hmm well yea, the storyline in the different chapters will probably take place simultaneously (as it happens between tyria and cantha). Actually, it's the only way back-and-forth cross-chapter travelling can make some kind of sense in the game.

But I'd wager Ascalon was finally overcome by the Charr after Rurik left. The cutscenes made it feel like the king was just being stubborn and leading his people to death by not deciding to flee over the mountains.

Maybe we'll see a Guild Wars 2, when the renewed forces of Ascalon, out from the Krytan Settlement, cross the mountains back, and, with the support of the lionguard and the Elonians, try to retake Old Ascalon from the Charr, and finally strike at the heart of their mountainous homes.

It'd actually make a pretty nice RTS game
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Old Jul 27, 2006, 05:17 AM // 05:17   #35
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Places I wanted/wish to see on the map that haven't been added:


- The Mursaat Homeland:

It is located south of the Dark River Passage in the Maguuma jungle, by my estimates they control from the southern tip of the river all the way to southern shore of Tyria's coast, since they have boats on the Fire Island Chain.

- North of Kryta:

Has anyone ever read the lore about the Watchtower in northern Kyrta and the "ancient unkwnown threat" they were build to protect Kryta from? They _were_ built on the coast of Giant's Basin... so eh, Giants anyone? I'd like to fight them.

- Northern Charr territory:

I'd like to see the charr homeland, city of Drascir and other places as well. Unless the searing destroyed Charr land too, most of this area should look like pre-searing ascalon, which I beleive is one of the prettiest places in Tyria.



Orr and the Moutain chain between Ascalon and the Desert would be nice too :P
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Old Jul 27, 2006, 06:05 AM // 06:05   #36
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You have seen Drascir if you've done the Ruins of Surmia mission. Granted, there was very little to look at - three mages holding three obelisks and Prince Rurik knocking on the door - but did you really think the mouthpiece of the fabled Stormcaller of Rin would be stored anywhere else?

We've never actually seen the Charr "homeland" in Prophecies. All areas we've encountered them in used to be part of Ascalon at one point or another, as evidenced by the ruined buildings. Since the Charr-initiated Searing affected the areas on both sides of the Great Northern Wall equally, however, I would expect all of Ascalon to look the same now. Unless the Charr homeland in indeed outside the northern reaches of Ascalon, I would expect it to look much like the post-Searing Ascalon does.

The Mursaat are too alien for the jungle, so I am inclined to believe that their "homeland" is in the Fire Islands. They've been guarding the Door of Komalie to prevent their own destruction for so long they might as well have settled there, but I can see how they might have originated elsewhere. I would highly doubt that "elsewhere" is in Kryta or Maguuma, since the Mursaat were only introduced to "mainland" Tyria by Saul D'Alessio, probably in an effort to reach an additional Bloodstone and power the Door of Komalie through the link between the Bloodstones.

Which brings me to a different point. Lore mentions 5 Bloodstones that were scattered in order to ensure that no user's mastery of magic would be complete. How many are accounted for? There's one in Abaddon's Mouth/Hell's Precipice, one in Bloodstone Fen, and none in Cantha.

I smell a new chapter idea
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Old Jul 27, 2006, 06:05 AM // 06:05   #37
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We saw today from our Official Store, there was a expansion button.

Here's what I think.

For about the same price as a character slot, you can buy acess to certain areas of the game. This would allow them to expand the continents, reveal new missions, while not making a whole other big expansion to do it.

Here's an example of what I think will show up in the shop eventually:

Expansion: Eastern Tyria
Areas: Spineback Ridge, Kyer's Crossing, Norvir Plains, Polmik Cliff
Missions: Fort Kyer
Towns: Polmik Overhang, Traveler's Inn
Added Creatures: Charr Forester, Charr Rider, Charr Scout, Charr Desecrator, Ridge Behemoth, Kyer's Griffin, Polmik Imp, Norvir Wolf, Polmik Scale, Polmik Dryder.
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Old Jul 27, 2006, 06:11 AM // 06:11   #38
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I reckon they should've made a zoom (further) out option on your map screen if you had Factions and Prophecies so you could see where the continents are placed relative to each other. Yeah I know they probably didn't do that out of interests of giving themselves more creative freedom but it still would've been nice.
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Old Jul 27, 2006, 06:21 AM // 06:21   #39
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Quote:
Originally Posted by Covenant
We saw today from our Official Store, there was a expansion button.

Here's what I think.

For about the same price as a character slot, you can buy acess to certain areas of the game. This would allow them to expand the continents, reveal new missions, while not making a whole other big expansion to do it.

Here's an example of what I think will show up in the shop eventually:

Expansion: Eastern Tyria
Areas: Spineback Ridge, Kyer's Crossing, Norvir Plains, Polmik Cliff
Missions: Fort Kyer
Towns: Polmik Overhang, Traveler's Inn
Added Creatures: Charr Forester, Charr Rider, Charr Scout, Charr Desecrator, Ridge Behemoth, Kyer's Griffin, Polmik Imp, Norvir Wolf, Polmik Scale, Polmik Dryder.
Brilliant! Instead of adding free explansions to existing chapters, add paid ones! Give people what they want, but make them pay for it! It won't take as long as creating a new chapter, and the revenue won't be as high, but it's something there's a guaranteed market for. No new skills or professions to balance, only extra PvE content with new quests and new areas and new monsters and new item skins that are guaranteed to drive people into buying the "add-on" to farm them.

This is something ANet needs to get on RIGHT FRIGGIN' NOW.

EDIT: In fact, I think this idea is so good I'm going to post it in the store thread.

Last edited by Shyft the Pyro; Jul 27, 2006 at 06:50 AM // 06:50..
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Old Jul 27, 2006, 01:16 PM // 13:16   #40
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Quote:
Originally Posted by Venice Queen
Has anyone ever read the lore about the Watchtower in northern Kyrta and the "ancient unkwnown threat" they were build to protect Kryta from? They _were_ built on the coast of Giant's Basin... so eh, Giants anyone? I'd like to fight them.
Ettins are giants

Quote:
EDIT: In fact, I think this idea is so good I'm going to post it in the store thread.
NO! NO! NONONONO!!! DONT YOU DARE!! This idea actually passed my mind the other day, but I decided not to post just to keep such an idea from reaching Anet. Really, if such thing happens, it'll cost as much to play GW as, say, WoW (WoW gets that kind of update, for no additional cost other than the monthly fee. If Anet decides to do that kind of thing, it'll be almost the same - to the PvE players at least - as adding a monthly fee to the game)

Ah, what the heck. Its not like Anet itself hasnt thought of all manners of putting its hands on our money already. It's only up to them now to stick to the business model they sold us the game on. And I sure damn hope they do stick to it.
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